Saturday, March 1, 2014

Day 13: Traffic

My first thought from before I wrote the last post managed to completely escape my mind when I actually composed it. And it's this: the game's presentation of ships rather than people reminds me of something I read in Traffic, a great text about the engineering and psychology behind driving and roads (cool companion text: The Big Roads). One of the earlier observations is that we have a tendency to dehumanize our fellow drivers by describing behavior on the road as that of the car rather than the driver, e.g. "the red Civic cut me off" or "the SUV is driving erratically." Just a thought.

Go figure: as soon as I posted about my ship, I promptly jumped into a different vessel. I've thought about what I want to do in this game, and my list looks something like this:
  • Garner enough funds to buy a cruiser
  • Putter around a bunch of level 2 missions (those massless missions I mentioned before -- there are five difficulty levels, and I've only delved into level 1)
  • Save up to buy blueprints for a cruiser
  • Get proficient enough at mining that I can scramble enough materials together to make and sell copies of that cruiser
I own one of these -- but, I can't yet use it.
From Eve-Wiki
There are lots of things I need to do along the way to make that happen: skill training, purchasing smartly (i.e. weighing the time it takes to travel to a place for a good deal vs. paying a premium for a local sale), just making good decisions. One of the first things to do, though, is to raise capital: hence a change in ship. I hopped into a huge cargo ship, strapped on a mining laser, and very, very slowly made my way over to a bunch of rocks to mine. Took 66 minutes to fill the digital cargo hold, with a few moments trimmed off once I bought some assistant mining drones. Holy cow, I thought. This is going to take forever. It was nice, though, that I could work for a few minutes, then step away to be with my wife or get work done and still make headway in the game: this mining was all happening in "high-security" space, where I almost certainly wouldn't be attacked by other players or AI pirates.

Through this mining endeavor, though, I had my first real ship-on-ship action with another player: early on, I set my vessel to orbit an asteroid, blasting away with its mining laser, while I caught up on emails and the news. I returned to the game about 20 minutes later to check on things ... and discovered another player in the system had bumped into my ship, causing it to break orbit and veery off, quite far away from the asteroid field. (As an interesting gameplay note, there seems not to be any collision damage in this game.) I returned to orbit, went away again, and got bumped. Not an accident. I should've just kept the ship sitting still.

This wasn't the only thing I was doing wrong. I did some research, and it turns out another of the freeby ships I'd been awarded at the end of a tutorial strand was a far superior miner. I missed that this ship had a separate hold for mined ore much larger even than the cargo ship. It was also faster, could house an extra mining laser, and in general has been a huge improvement. What I'd been doing before was basically using a school bus to pick up packages rather than a smaller but better-fitted and more efficiently configured UPS van.

Making the switch vastly sped up my mining turnaround time; a few hours ago, I sold a whole bunch of mined ore, putting me over the top to buy that cruiser. I've garnered enough materials since then to sell in a second wave, and that should be enough to comfortable outfit the vessel.

And how about that new ship itself? Well, I can't fly it yet: the acceleration in raising money outpaced my training on the skills to run the new ship. Around 1:00am tomorrow, I'll be appropriately trained -- and then, I'll let you know. More on this whole skills and training thing later.

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